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Writing Paper

Yashena Rayburn

Birth Date: 12th February 2007
Country: Malaysia
Email: zelvof.art@gmail.com
Languages:

 

  • English ( Native )

  • Malay ( Professional working proficiency )

  • Japanese ( Elementary proficiency )

➤ Introduction

Zelvof is a digital content creator who began their journey in 2016 through animated storytelling on YouTube.

 

Since then, they’ve grown to nearly half a million subscribers and built a wide-reaching community across platforms like Instagram, TikTok, and more. Today, Zelvof specializes in 2D art, animation, design and rigging, offering high-quality commissions, unique merchandise, and creative assets for personal and professional use.

Zelvof aims to inspire, educate and entertain their audience in many forms. Their portfolio showcases their distinct, adaptable style, characterized by a range of soft and innovative skills that bring flexibility to their projects. Zelvof continually expanding her expertise and honing her craft through dedicated study and experimentation.

✎ Skillset:

  • Multimedia Art & Design

  • Digital 2D Art

  • Digital 2D Animation

  • 2D Model Rigging

  • Traditional Art

  • Concept Art & Design

  • Character & Prop Design

  • Storyboard Art

  • Photo & Video Editing

  • Basic Coding with AI ( Javascript, Python, HTML )

 

⚙︎ Programs:

  • Clip Studio Paint EX

  • Adobe After Effects

  • Live2D Cubism

  • Blender

  • Moho Pro

  • Sony Vegas Pro

  • Wondershare Filmora

  • Paint Tool SAI

  • Krita

  • Flipaclip

  • Kinemaster

  • PowerDirector

​​✮ Career Highlights:

  • Winner – State Animation Competition “Leftenan Adnan” (2024)

  • Participant – Digital Storytelling Animation, Malaysia (2023)

  • 500K+ subscribers on YouTube; awarded the Silver Play Button

  • Created two simple Unity 3D Games

  • Commissioned by creators for visual assets used in indie game development, merchandise, and branding

  • Former MGL Artist for Moonton’s globally recognized mobile game, Mobile Legends: Bang Bang

  • Collaborated with fellow creators to produce animations, illustrations, and design assets

 

✮ Early Recognition

  • Earned multiple school-level awards for art and storytelling (2016–2025)

  • Served as a high school editor, cinematographer, and reporter

➤ Personal About Me

Hello! I’m a bright and enthusiastic girl with a deep passion for connecting with others. I consider myself an optimist — always striving to look on the bright side, overcome challenges, and offer support to those around me with the power of my knowledge and experience.

All of my skills are self-taught. Over the years, I’ve developed a wide range of hobbies, talents, and interests spanning creative arts, writing, philosophy, technology, business, gaming, and singing. I also have a deep love for music, TV shows, and Asian dramas. My taste in music? Pretty much anything — as long as it’s catchy or fits my mood. A few of my favorites include heavy metal, rock, indie rock, alternative, pop, orchestral, instrumental, phonk, synthwave, electro, dubstep, lofi, and even silly or quirky genres.

What about food? I live for it. I love seafood and anything meaty. I'm also a total sweet tooth — if you give me candy, I’ll be happy. When it comes to drinks, I enjoy juice, tea, chocolate, boba, smoothies, or anything sweet — even just plain water. And color? Red is my absolute favorite. While I love all colors, red resonates with me the most — it’s bold and expressive. Brown, on the other hand, sits pretty low on my list.

Gaming is something I’m growing into. While I don’t fully consider myself a gamer yet, I plan to get into it more seriously — especially since I’m considering streaming in the future. My favorite genres include open-world gacha, battle royale and FPS, rhythm, horror and survival, RPG and adventure, sandbox/creative, MOBA, and strategy games. Currently, I play Wuthering Waves, Genshin Impact, Minecraft, Roblox, VRChat, Beat Saber, Assetto Corsa, Zero Hour, and more. As for narrative-driven games, I absolutely love the Amnesia series by Frictional Games and Lost in Vivo by KIRA.

Right now, I’m learning to become both a developer and a 3D artist. I’m working on expanding my skills in 3D — from art to animation. I already incorporate some 3D elements into my work, blending it with 2D styles. As for development, I’ve created test games and custom content for existing games, but I’ve yet to publish an official title. My dream project? A personal open-world gacha game called Perpetual Pilgrimage. It originally began as an animation series concept but evolved into a game idea. Whether it remains a game or returns to animation, it’s my biggest dream right now.

Though I’m incredibly hardworking and constantly busy, I try my best to manage my schedule. I do struggle with procrastination at times, but I always get the job done. In the moments I find time to relax, I enjoy spending quality time with friends and family — both online and offline. I strive for success, not only for personal satisfaction and appreciation, but also to help others and make them happy. I dream of becoming a well-known creator, recognized for my work and passion — not for fame alone, but for achieving meaningful personal goals.

I hope this gives you a better sense of who I am. However you perceive me, I accept it — but I do not tolerate any form of hate or harassment. Like it or not, I am who I am, and I’m proud of my journey.

Thank you to everyone who has supported me, directly or indirectly. Even if we’ve never met — I still wish you a wonderful day or night. Take care, dear reader.

Zelvof

FAQ

1. Are your commissions open?

Commission status is always kept up to date. You can check the banner at the top of this website or my social media platforms like Instagram stories or Discord status for the latest updates.

2. Do you do art trades?

I typically do art trades with friends or mutuals. I'm usually the one who initiates them. I'm more open to trading with artists of a similar skill level or those who can provide equally valuable work in return. If you believe we’re a good match, feel free to ask!

3. Do you do collabs?

It depends on the type of collaboration. For fun, creative projects (artist-to-artist), I usually collaborate only with mutuals or established creators. For professional or business-related collaborations (artist-to-entity), please send me a detailed proposal via email. More info for business below.

4. Do you do free requests?

No, I do not take free requests. My work is paid and treated professionally. If you’re interested in commissioning a custom piece of work, please check the Commissions page for full details and pricing.

5. Do you have any tips when learning something?

I might not have the most unique advice, and maybe you've heard this before, but it works — and it helped me. These days, tech has evolved so much and made learning easier than ever. Use it to your advantage. Watch tons of tutorials online — there's a goldmine of them built up over time. Try to really understand what they teach instead of rushing through them. Practice a lot, and I mean a lot — don’t just try once or twice and call it a day. Repeat until it clicks. Also, references are your best friend. Any resource that helps you understand or improve — use it. You'll thank yourself later.

6. Do I allow reposting of my content?

Reposting is only allowed under fair use — for example, short clips or an image used in commentary or educational content, with credit. You must credit me clearly by name and, if possible, include links to my social profiles. Unauthorized reposting for profit or without credit is prohibited. Violators may be blacklisted or subject to a copyright takedown if necessary.

7. What programs do you use specifically for different projects?

For digital 2D art, I mainly use Clip Studio Paint EX. If I want to incorporate any 3D elements into my work, I’ll usually use Blender. When it comes to animation, I also use Clip Studio Paint EX along with After Effects for editing and additional effects. Blender sometimes comes in here too when mixing 2D and 3D. For VTuber model creation, I use Live2D Cubism for rigging, and for facial tracking, I work with VTube Studio and VBridger.

Business

➤ Let's work together

Audience Demographic

Our audience spans from young teens to young adults, with ages ranging from 13 to 25 and beyond. We have an equal distribution between genders, with a predominant presence in America and Europe, and a growing community in Asia. Our audience is deeply passionate about art, animation, entertainment, and emerging trends within the art and internet communities. Topics such as anime, memes, VTubers, AI, gaming, and other internet phenomena are particularly relevant and engaging to our audience.

Content Reach and Engagement

With a substantial presence across multiple platforms, we've cultivated a community of over 500,000 subscribers on YouTube, 60,000 followers on Instagram, and 40,000 followers on TikTok. While our audience may not always be visibly active, our content consistently garners significant engagement, with an average view count for short form content ranging from 100,000 to 500,000 across platforms and 5,000 to 10,000 views for long videos on YouTube. Normal posts on the YouTube community tab and Instagram profile goes from 500 to 1,000 likes. Our content's virality depends on various factors, including our dedication to quality and the algorithms of each platform.

Sponsorship Opportunities

We offer diverse sponsorship opportunities tailored to meet the unique needs of our partners. Options include video integrations, sponsored mentions, product placements, sponsored series, dedicated videos, and custom content creation. Among these, integrations and custom content are particularly popular choices, ranging from pre-rolls, mid-rolls, and end-rolls lasting from one to five minutes or more, to meticulously crafted animated ads for advertising purposes.

Collaboration Process

For inquiries and proposals, please reach out to us via email at zelvof.art@gmail.com. We kindly request that all correspondence be authentic and professionally formatted. While we value friendly communication, initial contact should maintain a formal tone to establish trust and professionalism. Due to academic commitments, our response time may vary, but we endeavor to provide thoughtful consideration to all proposals. Payment is typically facilitated through PayPal, although non-monetary arrangements, such as product reviews, may be considered on a case-by-case basis.

Are you interested? Great!

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